|
A Kishiro Yukito interview
The following is an interview by "Darklion" which was taken from
"Tsunami" magazine (#18, Nov 1995). It was originally presented in
PUFF (08/1995). This is a translation of a translation of a
translation, so a few mistakes and non-sequiturs may show up.
"Gunnm" is Yukito Kishiro's most successful manga. All the ideas
present there are the result of previous deliriums he hadn't had a
chance to use. This young artist who is passionate about monsters has
become one of the best known mangakas. Yukito Kishiro was born in
Tokyo on March 20th, 1967, but he spent his teenage years in Chiba.
Since he was very young ("the age of reason", as the legend says) he
started to draw. Unlike others, however, he doesn't sketch human
beings, but various bizarre creatures. Using pencil only, his first
amateur mangas were drawn on cardboard paper, and were populated by
monsters in which events took place throughout bloody and violent
scenes. In elementary school he fills 17 notebooks with a manga whose
main character is a monster who pilots a giant robot. It is at that
time when the idea of a post-apocalyptic universe rattles in his
brain. When he goes into junior high school he buys pen and ink, but
the technique is very different and he leaves aside these more
professional tools without persevering. He draws 300 monster-filled
pages using pencil. Never having drawn humans he continues drawing
strange creatures. It is at the lyceum where Yukito finally overcomes
his lack of patience and starts using pen. For the first time he
begins drawing human figures. These 200 pages are part of a project of
1000 which would never be published. During the third year at the
lyceum he sends a manuscript to an editor and "Kikai" wins
Shogakukan's young artist award in 1984. He also writes short stories
for a fanzine. He creates "Out Rigger". After other experiences with
fandom, he debuts professionally in 1988 with "Bugbuster", which
paradoxically is commissioned by a fanzine. An avalanche of titles
follows: "Kaiyosei", "Hito", "Dai Majin", "Mirai Tokyo Headman" and
"Kaisuku Shonen-Dan". Many ideas which didn't make it into these
titles are subsequently re-taken by Yukito and used to create "Gunnm".
Kishiro is a collector of police novels, and in his story lines there
is a tendency towards mystery. If the fight scenes are realistic and
dynamic it is because Yukito admires Bruce Lee and Masutatsu Oyama,
this last one founder of the Kyokushinkai school where blows are
actually landed, which is strange in martial arts. This background
makes Kishiro's drawings truly careful studies on martial arts
techniques.
Kishiro: the interview
Gunnm has ended in Japan. With volume 9 not only the first manga of a
young artist concludes, but an international hit also. Yukito Kishiro
is one of those hyper-dedicated authors whom editors pressure to the
maximum as they are a guarantee of good business. Yukito Kishiro has
known when to call it quits. He speaks calmly, without pointing any
fingers. This interview makes us appreciate Gunnm even more, and with
the current interest in manga it all starts making sense.
- You mention in the "Author's forward" in volume 1, Japanese
edition: "The pre-publication of Gunnm in magazines took place without
me having defined the general concept and the overall organization of
the work". When did you finally elucidate the plot of the story?
- It had been a few years since I had imagined a "space" version of
the series. Gally would go up to Zalem and continue her adventures in
space. External and personal circumstances made it difficult to
continue the series. I then decided to end it. I wasn't forced to do
it, I made the decision after some painful thought. Since the
beginning, I made it a rule for Gunnm not to plan ahead or organize
the story beforehand, so as to keep it "free". I frequently had the
bad idea of planning an episode's outcome and having to find
completely unexpected solutions. To conclude Gunnm I didn't change the
way I had worked until I finally had to do something definitive: Gally
had to save Zalem, which is about to fall. But I didn't know how.
During the development of the action I theoretically couldn't let the
heroine die. The editors (Shueisha) and myself discussed it a lot.
Finally, after thinking about it all night long, I decided to
resuscitate Gally in the epilogue.
- What can you tell us about Gally?
- My readers usually tell me things like: "stop going after Gally",
or "it's so pitiful to see her like that". To me, however, one of the
golden rules as an author is to never have compassion of the heroes.
They must go through difficult tests, they must become puppets of the
circumstances to make their hearts stronger. That is the true "mark"
an author must make. I'm under the impression that right now there is
a lot of manga in which the heroes are pampered. Gally (like all other
characters) is an amplified facet of my personality. The theme of
Gally's adventures is based on the fact that she becomes independent
of her parents, achieving autonomy. I've described in a positive light
the selfishness required to reach this objective. Wanting to fight for
others without knowing how to fight for oneself is hypocrisy. To
achieve self-control one must continually escape to safer, quiet
places. With feet firmly planted on the ground one can see with one's
own eyes, ponder and decide which direction to take. At that moment
our courage is tested, and to confront it one must be really strong. I
think everybody should act like that, and I've drawn Gally as an
extreme example of that attitude.
- Any advice for Gally?
- A very hard question. How about: "Be happy"?
- Characters who fight Gally, like Makaku or Zapan, sometimes behave
in ways which are not really "evil". What can you say about their
attitudes?
- They too, like Gally, are a reflection of my own personality and
emotions. They are the enemies of the hero but they are not
necessarily "evil". The dialogues between Gally and these characters
symbolize my own internal conflicts.
- Her first love, Yugo, was a big influence on her. How did you come
about to creating this character?
- At first I assumed somebody would try to climb up the tubes
connecting Zalem, and I just drew it. I thought of it as a test of
courage on the part of a thief, but I couldn't find any narrative link
with Gally. I ended by telling a love story between Gally and a
dreamer. To be honest, having a love story intimidated me, and I
didn't want to touch the subject. At the same time, however, I told
myself that it would be strange if Gally didn't fall in love. When I
drew the more sentimental scenes even my ears turned red. Yugo, a
dreamer, is also a double of myself. It has become a tendency (in
Japan) to talk a lot about "dreams" in a similar manner as when one
talks about "love", and there are a lot of morons who use these words
lightly. To some degree I drew Gunnm to show that "dreams", like
"love", are things that one achieves by sometimes risking life itself.
When I hear people without convictions talk about their dreams I feel
like striking them.
- Professor Nova is quite an important character and one could argue
he is the "anti-hero". Did you imagine him like that from the start?
- Given that Frankenstein is the precursor of Heavy Metal Sci-fi it
is only expected that Gunnm would have its own obscure cyber-doctor.
His name, "Desty Nova", was taken from an astrologer which is
mentioned in a song by Blue Oyster Cult, the first Heavy Metal group.
Since there are many "mad scientists" in the genre it was very hard to
find some way to make Nova's personality respectable from the very
beginning. Finally, I was inspired by the laugh in "Amadeus" to obtain
the result everyone knows. Nova is sort of an ideal type of guy to me.
If I possessed an enormous intelligence and had nano-machines at my
disposal I wouldn't hesitate in abandoning my career as a artist and
imitate Nova's lifestyle. To me Ido represents supreme dandyism and
Nova is ambition fulfilled.
- Kaos has the power of "psychometry", allowing him to perceive a lot
of things. What is the significance of his appearance?
- It has no particular meaning. The appearance of Bar Jack and his
gang was required to expand the framework within which the other
characters could develop. Often those who join a group rushing towards
the future do not realize the pain, the blood which flows during these
movements. Kaos's "psychometry" not only allows him to see past
events, but also to feel the forgotten pain of people, long ago erased
by time. I wanted to create a story which showed a society and its
history... but unfortunately I wasn't able to do everything I wanted.
- As we approach the end of the story, Prof. Nova allows us to
glimpse his human facet. Did he manage to overcome his "karma"? (In
volume 5 he claims that his ultimate objective is to overcome his
karma. In Hinduism and Budism human existence is a karma. If one is
successful and perfection of oneself is attained it is possible to
avoid reincarnation. Of karma. Do not forget that Yukito Kishiro is
Asian).
- It's not about being able to change one's "karma". Nova's work,
being a scientific endeavour, consists of trying to understand the
mechanics of "karma", and develop a theory so as to reproduce it
whenever he wishes. He is the inventor of a hypothetical factor of the
"karma" ("Go Shi", in the original) which arises from mathematics, and
he has also worked on the "Go-Shi mechanical equation" which attempts
to explain "karma" in terms of quantum theory. Since his head has
become a tulip, he will have to wait 5670 million years to obtain a
solution (in Japanese "Go" means "karma" and "Shi" is "factor").
- In "Ouroboros" Gally again fights against Jashugan, who is trained
by Nova. Was Jashugan Gally's greatest foe?
- Her fight with Jashugan during the Motorball saga was simply a
first encounter. They had to confront each other again. Many things
had not been said. What Jashugan has that Gally does not possess is
not "real world" strength, but a compass within the heart which always
points north over the violent sea of destiny. That is the reason he is
the one true master of Gally throughout her relationships. In "Hokuto
No Ken" (Ken, the survivor) there is a ghost which appears over the
shoulder of various characters and he speaks to them. Gunnm is science
fiction and such things are out of the question. A vision within a
character's dream is the best way to show a ghost.
- What has Gunnm provided you?
- Passionate admirers and unexpected income. Every time I read fan
mail their passion impresses me. Sometimes I can tell by reading
between the lines that people are having a hard time in their lives,
and I'd like to tell them: "don't give up! Stand firm!" Others ask for
"shikishi" (a special paper used for painting and calligraphy) for
dedications or some original artwork, and these make me laugh. Indeed,
I understand what they want, but the world just isn't generous enough
for their wishes to come true so easily. For those admirers, forget it
and that your wishes enter Buddha's paradise! When I began the series
I was poor and slept in some studio's closet, like at "Doraemon". It
didn't bother me then, but when I compare it with the large apartment
I have now it's like night and day. I never imagined that being a
mangaka was such a lucrative career.
- What were your feelings when the last chapter ended?
- I wasn't able to deliver the last episode in time, which was the
usual case during pre-publishing. When I finished the last page I
simply said to myself: "Uff, I could've avoided the embarrassment of
the delay", and that was it. Later, however, after going over volume
nine, and after finishing the colour cover illustration, I said to
myself "Oh, it's the last time I'll draw Gally...", and I felt a bit
sad.
- Please, a word for your admirers?
- See you in the next dimension...
|